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A VR-Experience based on the chamber play by Henry Naylor

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cinematic convergence.

Combining high quality stereoscopic 360 recordings of a chamber play, with the power of real-time VFX made possible by Unreal Engine 4® to create a unique VR experience.

 

Coming from different backgrounds like film-making, VFX and game development, we have one common denominator - storytelling and emotions.
In our opinion the creation of VR experiences made possible by real-time technology like Unreal Engine 4® is an amazing opportunity to tune into human feelings like never before. Our goal is to find a perfect harmony of cinematic production and real-time 3D environments.

 

 

watch a clip of the angelvr demo.